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To start, let’s make a shell of our recursive function. This function will initialize itself by creating an ExternalCaller as an outermost parent, and a FoldTreeFrame which points to it. We’ll store the current frame being operated on in a mutable variable, and run our processing in a loop.
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Tip: Keep capability-using functions separate from pure computation. This makes your code easier to test — pure functions need no host at all. Notice how do_work above has no requires and no await.