We leveraged this same approach here using the same OpenAPI JSON to generate boilerplate C# code for registering and wiring up all endpoints within the serverless codebase. Interfaces are generated for each controller with a function for each action. Functions only need to be implemented as necessary for the systems that are required in the offline game.
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The key insight: CoreML is not the only way in. The _ANEClient class in AppleNeuralEngine.framework provides direct access to the compile → load → evaluate pipeline. CoreML is just a convenience layer on top.
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