Back in 2024 I learned about SDF (signed distance field) rendering of fonts. I was trying to implement outlines and shadows in a single pass instead of drawing over the text multiple times in different styles. I intended to use these fonts for two different projects, a game and a map generator. I got things working but didn’t fully understand why certain things worked or didn’t work. I wrote some notes on my site about what I tried. In the end, I stopped working on both the game’s fonts and the map generator, so I put all of this on hold.
SourceTargetIdentical in N fontsⅰ (U+2170)i36ⅴ (U+2174)v36ⅹ (U+2179)x36ⅼ (U+217C)l38ⅽ (U+217D)c36ⅾ (U+217E)d36ⅿ (U+217F)m36
,更多细节参见heLLoword翻译官方下载
18:43, 27 февраля 2026Экономика,详情可参考夫子
Available for over a year
I haven’t profiled how much better bubbletea v2 would be for this game. My intuition is that bubbletea v2 should be almost as bandwidth efficient as my implementation but non-trivially slower.