Storage Nightmare: A CH car profile for a region can be massive (e.g., OSRM's Europe is tens of GBs, their global car profile around 200GB for just one profile). Our goal was to keep all profiles and parameters for the entire planet well under 20GB.
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As the dismantle example above demonstrates, there’s a significant amount of core gameplay systems where the underlying logic is contained exclusively in the backend. The Unreal game client knows nothing about how item dismantle operations work, only how to prepare the backend HTTP request and interpret the corresponding response.